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May 15, 2024
Game Design - Tuning Expressive Economy System (Invoice System)
May 15, 2024
May 15, 2024
Nov 20, 2023
Systems Design Analysis - Non-scaling Combat Depth Approach
Nov 20, 2023
Nov 20, 2023
Nov 20, 2023
Systems Design Analysis - Mech Speed and Turn Rates
Nov 20, 2023
Nov 20, 2023
Nov 14, 2023
Creative Direction - Part 2 of 2: Storytelling Through Meaningful Play
Nov 14, 2023
Nov 14, 2023
Nov 10, 2023
Creative Direction - Part 1 of 2: Values Centered Conceptualization
Nov 10, 2023
Nov 10, 2023
Nov 10, 2023
Systems Design Analysis - Core Weapons Sets Design and Balance in MW5
Nov 10, 2023
Nov 10, 2023
Nov 9, 2023
Systems Design Process - Low Barrier Combat Control Design for Handheld Friendly Shooter
Nov 9, 2023
Nov 9, 2023
Nov 9, 2023
Level Design - Starting Area for Prototype
Nov 9, 2023
Nov 9, 2023
Nov 9, 2023
Level Design - Terrain Features for Prototype Designs
Nov 9, 2023
Nov 9, 2023